
Game Art & Design
Go from player to maker.
In our new Game Art & Design major, you will be able to share and build games created through your unique perspective. You’ll learn everything game-making, from introductory coding to playable prototypes. You’ll develop the game art and game design skills and build the confidence you need to create both digital and physical game-ready assets alongside emerging trends in augmented and virtual technologies. Our program will give you access to a diverse community of students and local creators, visiting practitioners, and expert guidance from CCAD faculty across disciplines. As a Game Art & Design major, you’ll learn how to build environments intended for player exploration, storytelling, and immersive gameplay. You’ll be engaged with community game forums and have the opportunity to participate in hackathons, regional game festivals, and expos. In Game Art & Design, you’ll collaborate, connect, create, and play with your peers and those in the game industry.
Our graduates will be prepared with the skills needed to succeed across a growing industry. The Game Art & Design curriculum intends to prepare students for many possible career outcomes including self-published/independent game artists/designers, interactive media artists, and 2D/3D game production artists.
Experience the Cloyd Family Animation Center’s Stop Motion Lab
Facilities
You'll have access to:
- Mac and PC computer labs loaded with industry-standard software
- 21-inch Cintiq tablets to wire up and develop your 2D and 3D skills
- Augmented reality (AR) and virtual reality (VR) development kits and spaces to experiment
- Sound room
- Green screen chroma key shooting studio
- Library access to curated tabletop titles and RPG Zines
- Department access to tetherless VR and AR kits
- 3D Printing and alternative controller kits (Makey Makey, Arduino)
- Editing suites
- Play-testing area
Student work
100 Hours Till Launch | Catherine Lastowka, Chumani Bowser, Jennifer Stout, Jordan Bailey, Noah McKee, Sean HowardGhoul Scout | Jennifer Facyson, Maggi Shoopman, Kunyu ZhangGrandma RPG | Jennifer Stout, Alayna Fogle, Thomas Haase, Jordan WilsonOliver | Loren West, Emma Bartnicki, Kelechukwu Nwakudu, Jiayi WuVRChat Graduation Project | Stephanie HysonWinter's Child | Madeline Buanno
PLAY - Student Game Archive
Over the course of a semester, students develop original game titles. This library is dedicated to showing off their hard work. Most game art pipeline game experiences are in development.
Games developed using the Unity Game Engine, Fungus Kit, Adobe Design Suite, Autodesk Tools, Bitsy, GB Studio, Twine, and the Unreal Game Engine

360 Alley
Afroduck Studios
Arcane Studios
Bawden Studio
Game-U
GuessworkVR
Litteseed.io
McGraw-Hill Education
Mindstream Interactive
Multivarious Games
Pixel Park
Super77 Games
Super Lame Games
National employers
Artana
BioWare
EA (Electronic Arts)
Google
Insomniac Games
Legio Vox Studios
Nike
RIOT Games
Singularity 6
Find the right internship, write a standout resume, interview well, and land the ideal job for you.
Credit hours
Requirement | Hours |
---|---|
Program Requirements | 60 |
CORE Studio Requirements | 21 |
CORE Liberal Arts Requirements | 39 |
Total | 120 |
Course information
See Game Art & Design's course requirements.